Gears fixed
Gears can be traded again on the market. The sectors who require gears or produce them will be back in production too.
I'm busy calculating the compensation for each player.
Gears can be traded again on the market. The sectors who require gears or produce them will be back in production too.
I'm busy calculating the compensation for each player.
It was brought to my attention that any sector using the product "Gears" as input aswel as output is not producing.
Furthermore "Gears" can also not be traded on the market.
If you have troubles...
I'm busy renaming the sectors now that products and sectors have been separated. For example, a power plant produces energy. No longer the "energy" sector which makes "energy" goods.
If you have an...
I'm refactoring some code along the site to make the game more efficient and because I'm rewriting the code to implement a special new feature ;). If you encounter any bugs, report them asap please :).
Thanks!
A new round has started!
Good luck all!
The round will end in 20 minutes!
To keep track of your last strategic moves, rankings will be updated each 5 minutes for the last half hour of the round :).
For most of you the summer holidays have started!
Yay! Free money for everyone!
I'm thinking of adding a bunch of new sectors. If you have any suggestions yourself, feel free to post them here. Also, do you think some sectors should change name?
Leave your comments below ;).
Inventory has been a bit cleaned up. No more unnecessary products are being displayed.
I'm changing production lines and product prices because I'm adding new sectors to the game which requires rebalancing. Please check your units information.
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