To give conglomerates actual strategic choices, the old HQ level has been replaced with three distinct, independently upgradable departments:
🏢 The 3 New Departments
• Recruiting Department: Need more warm bodies to help fund your projects? This department expands your member capacity, scaling from 5 founding CEOs all the way up to 35 members. Upgrades require construction materials like Concrete, Steel, and Wood.• Finance Department: Love living on borrowed money? This expands the bank loan limits of all member companies, giving everyone up to an extra +200% borrowing power. Upgrades require Silicon and Copper Wire.
• Operations Department: The industrial engine room. Upgrading this multiplies the active boosts of your conglomerate projects (like production surges and tax audits) by up to 5x! Upgrades require Glass and Copper Wire.
⚖️ Level 1 Baseline for Everyone
To avoid annoying zero-multiplier bugs or handicaps for new groups, every existing and newly founded conglomerate now automatically starts at Level 1 across all three departments right out of the box.📊 Cleaned Up Displays
The sidebar and production boost popups have also been tidied up:• The sidebar now shows your live member count (e.g.
12 / 20 Members) instead of an obsolete level number.• The production boosts modal clearly breaks down your active Operations multiplier and Finance credit bonus.
• Cleaned up old legacy code behind the scenes so all upgrades run smoothly through cooperative material deliveries.
What is your conglomerate focusing on first: recruiting more members, expanding bank credit, or supercharging your operational boosts?
Let me know in the comments below!
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